segunda-feira, 26 de setembro de 2011

Sony PlayStation 4 Features, Design, Games & Release


In Techlab

Sony is certainly in competition with Microsoft to bring up its next generation gaming console to the market. When the PlayStation 3 was released five years ago, it was sold out in almost every store, and as of June 31, 2011 there were more than 51 million units sold.

The competition gets tougher and intense in the video game market, and Sony is preparing itself for the release of PlayStation 4. In fact, while the PlayStation 4 is currently getting its treatment, PlayStation 5 and PlayStation 6 are in the early stages of planning and conceptualization at Sony’s R&D labs.

The world eagerly waits for the next generation PlayStation 4 sported with hi-tech gaming features and latest technologies. Gamers are not just expecting the PS 4 to have a combination of motion and dual-shock controllers, but also 3D gaming experience. There’s no reason why one should not expect what the next version of PS 4 will contain, since technology has advanced widely and effectively.

PlayStation 4 Features and Specifications

The Sony PlayStation 4 is said to be made of eco-friendly materials. The gaming console is expected to be made up to 60% of recyclable materials. Apart from that, it will also have a “Eco Start” feature, which will allow gamers to save and resume games, without having to switch off the console.

Additionally, it is choreographed to switch off every 30 minutes of no activity. The interesting part is that during this time, the console will self-charge automatically from a rechargeable cell. This not only saves energy, but also maintains and extends the life of the console.

Although the device is blended with eco-friendly features, it certainly needs those specifications which are essentially required for any hardcore gamers. The PlayStation 4 is expected to sport a 1.5 TB hard disk drive, which allows users to store a large number of games. It will have USB 3.0 ports along with an HDMI connect port.

The Sony PlayStation 4 will have full 3D support with 4K2K compatibility, and supports 3D Blu-Ray. It is enabled to synchronize with Sony Ericson, and also synchronize with the Sony Bravia. The Sony Entertainment Network (SEN), formerly called Qriocity, will also be included in the console.

In terms of CPU, the current PS 3 uses a cell based processor with 1 PPE (Power Processing Element) at 3.2 GHz. We are expecting the PS4 to have 32nm 8 Core Cell processor with 16 SPEs, along with a 22nm Kepler. We are also expecting the console to have a boatload of RAM, with at least minimum of 2GB RAM.

Diablo III to be released in early 2012


In The Telegraph

Blizzard today announced that Diablo III won't be released until 'early 2012' in order to extend their beta test. The date, slightly later than fans had hoped for, was today announced in a press release.

"With every game we make, the temptation is always very strong to launch as soon as possible. However, we didn't put so many years of work into Diablo III to release a game that was almost ready," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. "The beta test is going very well, and we look forward to making the most of the extra time we're taking to deliver an experience that lives up to our vision for the game and the expectations of our players. Next year is going to be an incredibly busy one for Blizzard, and we hope an incredibly fun one for Blizzard gamers."

The release date does mean the game will miss the Christmas shopping window but it does give developer Blizzard time for additional testing phases and to potentially open the game up to more testers.

Fifa 12 available to download


In The Telegraph

Fifa 12 will be downloadable from 5pm BST on 24th September for all EA Season Ticket holders 6 days before it's release to shops.

EA today announced that customers signed up to their Season Ticket initiative will be able to download Fifa 12 on Xbox Live and PSN as well as taking part in an exclusive EA Sports Football Club Challenge.

The challenge in question sees you thrust into the action, playing as Chelsea 3-1 down to Manchester United in their recent Premier League match. You job is to re-write history and claw back a win for the Londoners. Admittedly not a mouth watering prospect if you happen to be a United supporter. If you do succeed you will be generously rewarded with personal XP, giving you an early points bonus in the Support Your Club rankings. Fifa 12's first Football Club Challenge will only be available until the retail release of the game so get in there fast. Just one warning, Fifa 12 is a big download so it will take approximately 5 hours to download.

Having an EA Season Ticket will also get you free access to Creation Centre for Fifa 12, allowing you to create your own players, teams, leagues and for the first time, career mode. In addition to this, a Season Ticket gets you a 20% discount on all downloadable content for FIFA 12 as well as other EA SPORTS games.

EA Season Tickets cost 2100 Microsoft Points (around £17.13), here's how to get yours:

Step 1: Install the EA SPORTS App, then launch it by selecting “Play Game” from your Game Library.

Step 2: The EA SPORTS App counts down to the Early Release availability in real-time, starting seven days before retail availability. Note that the exact day and time varies per region.

Step 3: When the countdown timer reaches zero, the menu will update with a “Download” option. You will need to confirm the download from the Xbox 360 Guide.

Step 4: If you have not already purchased an EA SPORTS Season Ticket you will be prompted to purchase before you can download an Early Release game.

Step 5: Once you have started the Early Release download, you can exit the EA SPORTS App without interrupting the download. Just don’t power off your Xbox 360 or disconnect from Xbox LIVE. Be aware that other actions (e.g. attempting to play a different game) might pause the download.

Step 6: Once the Early Release finishes downloading you can launch it from your Game Library.

Step 7: Once an Early Release has been made available for download, the EA SPORTS App menu updates to count down the time remaining before that Early Release becomes unavailable for download.

terça-feira, 20 de setembro de 2011

Playstation Vita Demoed at Tokyo Games Show

Playing Killzone 3, Yoshida showed why the Vita is being so hotly anticipated ahead of it's release. Overall it ran smoothly, with only two small glitches. The console which will be sold in Japan with a price tag of 24,980 yen (£206), has the ability to be used to play in a co-op mode with PS3 players. Along with another Sony representative, Yoshida played Little Big Planet 2, demonstrating the unique interaction the PS Vita brings to the market. In the keynote, the Sony team also exhibited the Vita's remote video capabilities, streamed live from the PS3. Allowing the user to watch video content wirelessly on the Vita without the need to buy cartridges, as was on the PSP.

Trying to distance themselves from the likes of Nintendo's much cheaper 3DS, Sony told how the Vita can be used to share data with the PS3 via the cloud. Along with the console, 26 new software titles are due to be released. However don't get too excited as the device, due to be released in Japan on December 17th, still has no date for the US and European release.

segunda-feira, 19 de setembro de 2011

Football Manager 2012 will be released this October


In The Telegraph

The release date for Football Manager 2012 was confirmed on the game's official blog. Forthcoming posts will detail new content, improvements in the game, as well as demo screens and videos. Nearer the time of the launch, a demo will be made released through the blog, providing eager fans with access to a trial version of the game and the ability to continue straight on from their last saved point once they buy the full version.

Football Manager 2012 will include over 800 new features, imbuing the game with more realism by facilitating greater scope in transfer negotiations, including loyalty bonuses similar to those seen in the Cesc Fabregas deal), an adaptive new interface, improvements in their 3D match animations and a new tool which allows players to vary their conversational tone to add emotion to transactions.

This all means the game itself will require greater tactical skill and attention to detail, so luckily there is also a new stand-alone tutorial feature allowing inexperienced players to get to grips with it. All these new changes and more will be discussed in further detail in forthcoming entries on the Football Manager 2012 blog.

The game is available to pre-order here.

segunda-feira, 29 de agosto de 2011

Pro Evolution Soccer 2012 PC Demo Now Available


In gamefront

We knew that the demo for Pro Evolution soccer was hitting consoles today, and now Konami has released it for the PC as well. As you might expect, we’ve already got it available on our fast, free servers.

The demo contains 10 minute matches with Manchester United, AC Milan, FC Porto, S.S.C Napoli, Santos FC, and C.A. Panaro. If you’re hoping to play it on console, it should be available on PSN today. However, CVG says the 360 version of the demo has been delayed into September.

But none of that matters to you PC gamers, right? You just want to download the demo and get busy playing soccer. Fair enough. Just click the download link below to grab to 1.24 GB demo.

Download now

Splinter Cell 6 to be released in 2012


in n4g

Spy dream come true next year, which apparently comes the next installment of Splinter Cell. (PC, PS3, Splinter Cell 6, Ubisoft, Ubisoft Montreal, Ubisoft Toronto, Xbox 360)

Fifa 12


In The Telegraph

Here's how the annual sports game cycle tends to work: A new title is announced, along with its 12,000 improvements or whatever arbitrary number they stick on it, along with a list of buzzword-heavy new features (super real-world tackle machine engine plus or something), then the game comes out, us reviewers call it "the best approximation of [insert sporting event here] ever" and the crowd goes wild.

But as the months pass by, the astute game playing audience starts to notice the cracks. Problems that aren't apparent in the short-term become ever more glaring. That's what happened with FIFA 11 to a certain extent. It was, is and always will be a fabulous football game, but the drawbacks were there. Animation could often be clumsy when two players came together, physical battles felt unnatural and players could easily exploit defending by just holding down a button and watching your player gravitate into a challenge and waltz off with the ball. Career mode wasn't much cop either.

To their eternal credit, however, the FIFA team are a perfectionist bunch, and no-one is more frustrated at these foibles than them. So they listen, refine and do their best to fix the flaws that you notice, and a whole bunch you don't. That's why FIFA should retain its crown as the best approximation of football ever. Oh, shoot, now I've gone and done it..

Sitting down to a final hands-on before the big release, it's immediately apparent that FIFA 12 is the most revamped version of the game in a good few years. EA's assertion that FIFA 12 is "revolution not evolution" might be stretching the point, as it's still a largely familiar kickabout. Just as it should be.

quarta-feira, 24 de agosto de 2011

F1 2011: Stephen Hood interview


In The Telegraph

Formula One returns this weekend, with the Belgian Grand Prix in Spa signalling the end of the mid-season break. Sebastien Vettel sits pretty at the top of the driver's championship, though some gamers will fancy a crack at besting him on the latest video game of the sport, F1 2011, released next month. I had a chance to chat to the chief game designer at Codemasters, Stephen Hood, about how the new game will build on the success of last year's excellent iteration, as well as the new co-op mode and introduction of Formula One's new rules

F1 2010 saw something of a renaissance for the F1 video game, why do you think you hit the sweet spot on that game?

Because it was made by Formula One fans! In all seriousness, we really care about the license, we care about the game content, are driven to make a great game for ourselves and the millions of race and F1 fans out there... we can watch a Practice session and see something that’d make for a good feature, something people would understand and get enjoyment from. The only way you can do that is to live and breathe Formula One.

sábado, 20 de agosto de 2011

Resistance 3 Gets Leaked Weeks Before Release, Gamer Seems Elated


In n4G

LegitGamer - Despite Insomniac Games’ Resistance 3 not due for a release for a good few weeks, one lucky gamer has received the full retail copy of the PlayStation 3 exclusive shooter.

Read more here in legitgamer

Battlefield 3 Origin preorders get free PC game - Report


In gamespot

Shooter fans who preorder DICE's upcoming modern shooter Battlefield 3 through Electronic Arts' recently launched online store Origin are awarded early access to the game's beta period. However, that's not the only big bonus for reserving the title through EA's virtual marketplace, according to a report.

An email purportedly from EA forwarded to Ars Technica by a reader states that those who preorder Battlefield 3 via Origin can get a free downloadable PC game for doing so. Offered titles include Mass Effect 2, Dead Space 2, and Medal of Honor. According to the email, the offer expires at the end of the month.

Battlefield 3's Origin listing does not mention anything about the free game offer, and as of press time, EA had not responded to GameSpot's request for comment.

As for the game, Battlefield 3 will sport both a single-player campaign and an online component, which can be played with up to 64 players (for the PC version only). Battlefield 3 will support co-op play for its campaign and will let gamers pilot jets, among other vehicles. Additionally, Battlefield 3 will run on DICE's updated Frostbite 2 engine.

For more on the October 25-dated shooter, check out GameSpot's latest hands-on preview of Battlefield 3.

Sword Girls Online Annoucement Trailer

In Gamefront

What the hell? 80s style music, anime girls, swords, cleavage? Is this a secret weapon combining every single nerd fetish ever into a single concept? Strangely no! It’s Sword Girls, an online trading card game that launched in Korea earlier this year and is now being released to the English speaking world. Here, check out this weirdly hi-energy trailer:


If static gameplay and creepily sexy anime women are your thing, they’re giving out beta keys on the official site. If this still doesn’t sate your appetite for anime fetish porn, check out our Catherine coverage.



Download the Sword Girls Online Announcement Trailer.

terça-feira, 16 de agosto de 2011

Gears of War 3 gets a 3D makeover


In techradar


Gears of War 3, an upcoming exclusive on the Xbox 360, has been given a 3D makeover despite the format being described as "niche".

The Xbox 360 isn't known for its 3D capabilities but there have been a number of titles for the console released in 3D – CoD: Black Ops being one – and now another of the console's flagship games is getting the 3D treatment, albeit through some tinkering in the back end.

Speaking to Eurogamer, Rod Fergusson of Epic Games, which created Gears of Wars 3, said about adding 3D: "It felt like something we wanted to have. It was a feature we didn't want to be deficient in. When you look at Gears 1, it was what people used to demo HD at the time.

"It's still fledgling technology. It's still a niche feature. But it was something we could support, so we felt, why not?"

Better 3D incoming

Unlike the PS3, which has been properly equipped by Sony to handle high definition 3D gaming, devs that want to add 3D to games for the Xbox 360 have to use a small workaround.


The 3D signal is crammed into one 720p stream, so it is a little like 2D with added depth. The PS3 on the other hand has two distinct 1280x1470 streams.

This does push the quality down, as Fergusson explained: "[Although the difference] is not huge, It's a little bit jaggier in certain areas. Instead of 720p you're at five something."

Fergusson hinted that the Xbox 360 is to get improved 3D gaming, however, courtesy of the next Xbox Development Kit which will have "more support for 3D or more higher quality for native support for 3D."

Fergusson explained: "We're supporting the current state of the art for Xbox. Moving forward, the Xbox will be able to take it further."

This clarifies rumours back in May that the Xbox 360 was set to get the HDMI 1.4 protocol.

The Gears of War 3 UK release date is 20 September.

domingo, 14 de agosto de 2011

Transformers Universe Beta and Teaser


In Nag

Looking for the latest beta info? What about a little teaser to get you excited about this game? Who wants into this beta? Think it will live up to the hype? (PC, Transformers Universe)

How to hack Kinect for new functionality



When you break it down into its basic components, Kinect isn't actually particularly revolutionary. It contains a motorised webcam, a microphone array, a depth sensor and an infrared camera - pretty straightforward enthusiast tinkering kit.

But put all these elements together and you've got something that does a good job of approximating the way we're all going to interact with our computers in the future, if science fiction ideals are to be believed. Forget keyboards and mice - waving your arms around like Tom Cruise is the new thing.

What's great about Kinect is its price. You can easily pick one up for under £100, and there are standard webcams already scraping that price point. OK, its output isn't superb - the camera is a little grainy, and it has a limited resolution - but those combined sensors mean it can do some pretty special things.

It can pull out people from complex backgrounds with only the tiniest bit of calibration. With the right software it can track the bare bones, if you'll pardon the pun, of a human skeleton. It can follow you around the room and see in the dark. Kinect is significant.

Set yourself up

Sadly, at the time of writing, Kinect isn't officially supported on the PC. Microsoft is getting there with its own SDK - but for now it's (technically) meant to be an Xbox peripheral only.

Thankfully, some enterprising hackers, boosted by the promise of cash rewards and worldwide fame, crowbarred their way into the device shortly after its launch late last year. Since then, thanks to a number of open frameworks and existing projects that just happened to be suitable for repurposing, Kinect has grown into a fledgling PC peripheral. It's even nearing usefulness.

We say 'nearing' because it still has some way to go. Full functionality doesn't seem to be quite there yet, which the Microsoft SDK will surely help upon its release. This means you shouldn't expect absolute perfection; even in its console incarnation, Kinect is rather finicky about positioning and lighting.

Be prepared to shuffle a few things around. To get the full experience you'll need space in which to move - 10-12ft seems to be the norm - and avoid direct sunlight if you can.


Install the drivers

Since there's no official driver, you'll need to start by installing a suite of third party software that looks after the task of recognising and interacting with the Kinect sensor. There are a few options, but we're going to start by downloading the latest unstable release of the OpenNI framework.

OpenNI, which is short for Open Natural Interaction, is a not-for-profit organisation dedicated to improving support for natural interaction devices like Kinect, applications that use them, and the middleware that goes between the two. The OpenNI framework is the bit that does the real donkey work, interpreting your hand gestures and tracking your body motion.

Most Kinect-compatible apps call upon it at this point. Start by running through the installer to get it on to your system. During the installation, you'll be asked if you want to install a driver from PrimeSense. This is the company which made the Kinect sensor for Microsoft, which works in conjunction with OpenNI, so it's safe to do so.

PrimeSense's driver isn't Kinect specific, though. For proper compatibility you'll need the SensorKinect mod, developed by a studious hacker who goes by the name Avin2. Once the OpenNI installation is complete, grab the latest binary from Avin2's site and install it.

The final node in the Kinect trifecta is Nite, which also comes from OpenNI. It's the middleware component that provides the various handy gesture interaction tools used by most Kinect-compatible apps. Download the latest unstable binary from here. You'll need to enter a free license key before you can use it with Kinect: it's 0KOIk2JeIBYClPWVnMoRKn5cdY4=.

In the interests of avoiding mistakes, the potentially confusing characters are, in this order: zero, upper case 'o'. upper case 'i', upper case 'i', lower case 'L', lower case 'o'.

Restart your machine and plug the Kinect unit in, and it should be detected and installed without any issues

An actual app

When it comes to testing Kinect's functionality, Nicolas Burrus' Kinect RGB demo should be your first port of call. It does an excellent job of demonstrating the device's impressive capabilities.

Extract the folder from the archive you've downloaded and check inside; you should see a series of excecutable files. Forget the ones that are marked 'Calibration' for now (you don't need to calibrate the device in order to use it) and head for 'RGBD-viewer.exe'.

When you first run the app, you'll see a message in a command prompt window saying that the camera has been set to VGA resolution; the Xbox only uses QVGA, so you've already extracted more from your Kinect than console users can.

It can go even further - if you run the viewer from a command prompt with '-highres' appended after it, you can extract a full 1,280 x 1,024 from the camera, albeit at a somewhat lower frame rate.

The main screen of the app displays a depth-seperated image in the main body, with a view from the webcam in a separate box at the top right. The technicolour look of the main image represents different depths; hover your mouse over a particular pixel to see how far it is from the Kinect sensor.

That's not the best way to represent Kinect's depth-sensing abilities, though. Use the menu in 'Show | Filters' to switch on edge detection (tick the box marked 'Edges'). Close the window, then click 'Show | 3D view' to bring up a window that mixes the depth and webcam sensors together; click and drag to move the eerie three-dimensional view of what Kinect can see.

By default, this is in the form of a point cloud view - click 'Triangles' to fill the space between the points with polygons for a more solid look. Click 'SaveMesh' to output the 3D view to a PLY file, suitable for use with MeshLab or Blender