Mostrar mensagens com a etiqueta xbox. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta xbox. Mostrar todas as mensagens

segunda-feira, 26 de setembro de 2011

Fifa 12 available to download


In The Telegraph

Fifa 12 will be downloadable from 5pm BST on 24th September for all EA Season Ticket holders 6 days before it's release to shops.

EA today announced that customers signed up to their Season Ticket initiative will be able to download Fifa 12 on Xbox Live and PSN as well as taking part in an exclusive EA Sports Football Club Challenge.

The challenge in question sees you thrust into the action, playing as Chelsea 3-1 down to Manchester United in their recent Premier League match. You job is to re-write history and claw back a win for the Londoners. Admittedly not a mouth watering prospect if you happen to be a United supporter. If you do succeed you will be generously rewarded with personal XP, giving you an early points bonus in the Support Your Club rankings. Fifa 12's first Football Club Challenge will only be available until the retail release of the game so get in there fast. Just one warning, Fifa 12 is a big download so it will take approximately 5 hours to download.

Having an EA Season Ticket will also get you free access to Creation Centre for Fifa 12, allowing you to create your own players, teams, leagues and for the first time, career mode. In addition to this, a Season Ticket gets you a 20% discount on all downloadable content for FIFA 12 as well as other EA SPORTS games.

EA Season Tickets cost 2100 Microsoft Points (around £17.13), here's how to get yours:

Step 1: Install the EA SPORTS App, then launch it by selecting “Play Game” from your Game Library.

Step 2: The EA SPORTS App counts down to the Early Release availability in real-time, starting seven days before retail availability. Note that the exact day and time varies per region.

Step 3: When the countdown timer reaches zero, the menu will update with a “Download” option. You will need to confirm the download from the Xbox 360 Guide.

Step 4: If you have not already purchased an EA SPORTS Season Ticket you will be prompted to purchase before you can download an Early Release game.

Step 5: Once you have started the Early Release download, you can exit the EA SPORTS App without interrupting the download. Just don’t power off your Xbox 360 or disconnect from Xbox LIVE. Be aware that other actions (e.g. attempting to play a different game) might pause the download.

Step 6: Once the Early Release finishes downloading you can launch it from your Game Library.

Step 7: Once an Early Release has been made available for download, the EA SPORTS App menu updates to count down the time remaining before that Early Release becomes unavailable for download.

segunda-feira, 29 de agosto de 2011

Splinter Cell 6 to be released in 2012


in n4g

Spy dream come true next year, which apparently comes the next installment of Splinter Cell. (PC, PS3, Splinter Cell 6, Ubisoft, Ubisoft Montreal, Ubisoft Toronto, Xbox 360)

Fifa 12


In The Telegraph

Here's how the annual sports game cycle tends to work: A new title is announced, along with its 12,000 improvements or whatever arbitrary number they stick on it, along with a list of buzzword-heavy new features (super real-world tackle machine engine plus or something), then the game comes out, us reviewers call it "the best approximation of [insert sporting event here] ever" and the crowd goes wild.

But as the months pass by, the astute game playing audience starts to notice the cracks. Problems that aren't apparent in the short-term become ever more glaring. That's what happened with FIFA 11 to a certain extent. It was, is and always will be a fabulous football game, but the drawbacks were there. Animation could often be clumsy when two players came together, physical battles felt unnatural and players could easily exploit defending by just holding down a button and watching your player gravitate into a challenge and waltz off with the ball. Career mode wasn't much cop either.

To their eternal credit, however, the FIFA team are a perfectionist bunch, and no-one is more frustrated at these foibles than them. So they listen, refine and do their best to fix the flaws that you notice, and a whole bunch you don't. That's why FIFA should retain its crown as the best approximation of football ever. Oh, shoot, now I've gone and done it..

Sitting down to a final hands-on before the big release, it's immediately apparent that FIFA 12 is the most revamped version of the game in a good few years. EA's assertion that FIFA 12 is "revolution not evolution" might be stretching the point, as it's still a largely familiar kickabout. Just as it should be.

domingo, 14 de agosto de 2011

How to hack Kinect for new functionality



When you break it down into its basic components, Kinect isn't actually particularly revolutionary. It contains a motorised webcam, a microphone array, a depth sensor and an infrared camera - pretty straightforward enthusiast tinkering kit.

But put all these elements together and you've got something that does a good job of approximating the way we're all going to interact with our computers in the future, if science fiction ideals are to be believed. Forget keyboards and mice - waving your arms around like Tom Cruise is the new thing.

What's great about Kinect is its price. You can easily pick one up for under £100, and there are standard webcams already scraping that price point. OK, its output isn't superb - the camera is a little grainy, and it has a limited resolution - but those combined sensors mean it can do some pretty special things.

It can pull out people from complex backgrounds with only the tiniest bit of calibration. With the right software it can track the bare bones, if you'll pardon the pun, of a human skeleton. It can follow you around the room and see in the dark. Kinect is significant.

Set yourself up

Sadly, at the time of writing, Kinect isn't officially supported on the PC. Microsoft is getting there with its own SDK - but for now it's (technically) meant to be an Xbox peripheral only.

Thankfully, some enterprising hackers, boosted by the promise of cash rewards and worldwide fame, crowbarred their way into the device shortly after its launch late last year. Since then, thanks to a number of open frameworks and existing projects that just happened to be suitable for repurposing, Kinect has grown into a fledgling PC peripheral. It's even nearing usefulness.

We say 'nearing' because it still has some way to go. Full functionality doesn't seem to be quite there yet, which the Microsoft SDK will surely help upon its release. This means you shouldn't expect absolute perfection; even in its console incarnation, Kinect is rather finicky about positioning and lighting.

Be prepared to shuffle a few things around. To get the full experience you'll need space in which to move - 10-12ft seems to be the norm - and avoid direct sunlight if you can.


Install the drivers

Since there's no official driver, you'll need to start by installing a suite of third party software that looks after the task of recognising and interacting with the Kinect sensor. There are a few options, but we're going to start by downloading the latest unstable release of the OpenNI framework.

OpenNI, which is short for Open Natural Interaction, is a not-for-profit organisation dedicated to improving support for natural interaction devices like Kinect, applications that use them, and the middleware that goes between the two. The OpenNI framework is the bit that does the real donkey work, interpreting your hand gestures and tracking your body motion.

Most Kinect-compatible apps call upon it at this point. Start by running through the installer to get it on to your system. During the installation, you'll be asked if you want to install a driver from PrimeSense. This is the company which made the Kinect sensor for Microsoft, which works in conjunction with OpenNI, so it's safe to do so.

PrimeSense's driver isn't Kinect specific, though. For proper compatibility you'll need the SensorKinect mod, developed by a studious hacker who goes by the name Avin2. Once the OpenNI installation is complete, grab the latest binary from Avin2's site and install it.

The final node in the Kinect trifecta is Nite, which also comes from OpenNI. It's the middleware component that provides the various handy gesture interaction tools used by most Kinect-compatible apps. Download the latest unstable binary from here. You'll need to enter a free license key before you can use it with Kinect: it's 0KOIk2JeIBYClPWVnMoRKn5cdY4=.

In the interests of avoiding mistakes, the potentially confusing characters are, in this order: zero, upper case 'o'. upper case 'i', upper case 'i', lower case 'L', lower case 'o'.

Restart your machine and plug the Kinect unit in, and it should be detected and installed without any issues

An actual app

When it comes to testing Kinect's functionality, Nicolas Burrus' Kinect RGB demo should be your first port of call. It does an excellent job of demonstrating the device's impressive capabilities.

Extract the folder from the archive you've downloaded and check inside; you should see a series of excecutable files. Forget the ones that are marked 'Calibration' for now (you don't need to calibrate the device in order to use it) and head for 'RGBD-viewer.exe'.

When you first run the app, you'll see a message in a command prompt window saying that the camera has been set to VGA resolution; the Xbox only uses QVGA, so you've already extracted more from your Kinect than console users can.

It can go even further - if you run the viewer from a command prompt with '-highres' appended after it, you can extract a full 1,280 x 1,024 from the camera, albeit at a somewhat lower frame rate.

The main screen of the app displays a depth-seperated image in the main body, with a view from the webcam in a separate box at the top right. The technicolour look of the main image represents different depths; hover your mouse over a particular pixel to see how far it is from the Kinect sensor.

That's not the best way to represent Kinect's depth-sensing abilities, though. Use the menu in 'Show | Filters' to switch on edge detection (tick the box marked 'Edges'). Close the window, then click 'Show | 3D view' to bring up a window that mixes the depth and webcam sensors together; click and drag to move the eerie three-dimensional view of what Kinect can see.

By default, this is in the form of a point cloud view - click 'Triangles' to fill the space between the points with polygons for a more solid look. Click 'SaveMesh' to output the 3D view to a PLY file, suitable for use with MeshLab or Blender